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Map Adaptation for the ArcWorlde Campaign Rules | Warp Miniatures

Map Adaptation for the ArcWorlde Campaign Rules


  • Hello, everyone, 

    Attached are a series of PDFs for the ArcWorlde campaign I am running. As the title mentions, this is map-based and compliments the campaign rules provided by Warp Miniatures. The core change is that each chapter is comprised of players performing one campaign action (optionally playing a scenario), experiencing in-between adventures, performing their second campaign action (with optional scenario play), and then seeing if any world events will commence with the next chapter. 

    The goal of the campaign is accumulating titles which can be done by doing extremely well and by doing extremely poorly. If you have stories you can tell fondly from the campaign, then the campaign was a success. 

    Files are:

    1. Campaign rules: the core rules for how the campaign should be run using my method
    2. Map and Territories: the Upper ArcWorlde map with 300+ territory hexes on top of it. Included is a list of each territory with its environment, terrain types, occupying factions, available swords for hire, and any special rules.
    3. Legendary Narrative Scenarios: these are special scenarios that are meant to be challenges and special occasions 
    4. Environments: a few fanmade environments to compliment the official ones.
    5. Bestiary expanded: The suggested bestiary availability for each terrain type for territories. Certain ArcWorlde classic models are given rules where applicable.
    6. As the World Turns: a series of counters that can trigger "world events" at the end of chapters. The list of events and triggers is provided alongside how to run those events. 
    7. Treasure: a special loot form that allows players to get money!
    8. Rogue factions: basic rules for moving rogue factions on the map if you need a default to work off of.

     



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